V and C

Including C code

You can include C code directly in your V module. For example, let's say that your C code is located in a folder named 'c' inside your module folder. Then:

  • Put a v.mod file inside the top-level folder of your module (if you created your module with v new you already have v.mod file). For example:
Module { name: 'mymodule', description: 'My nice module wraps a simple C library.', version: '0.0.1' dependencies: [] }
  • Add these lines to the top of your module:
#flag -I @VMODROOT/c #flag @VMODROOT/c/implementation.o #include "header.h"

@VMODROOT will be replaced by V with the nearest parent folder, where there is a v.mod file. Any .v file beside or below the folder where the v.mod file is, can use #flag @VMODROOT/abc to refer to this folder. The @VMODROOT folder is also prepended to the module lookup path, so you can import other modules under your @VMODROOT, by just naming them.

The instructions above will make V look for a compiled .o file in your module folder/c/implementation.o. If V finds it, the .o file will get linked to the main executable, that used the module. If it does not find it, V assumes that there is a @VMODROOT/c/implementation.c file, and tries to compile it to a .o file, then will use that.

This allows you to have C code that is contained in a V module, so that its distribution is easier. You can see a complete minimal example for using C code in a V wrapper module here: project_with_c_code. Another example, demonstrating passing structs from C to V and back again: interoperate between C to V to C.

Passing C compilation flags

Add #flag directives to the top of your V files to provide C compilation flags like:

  • -I for adding C include file search paths
  • -l for adding C library names that you want to get linked
  • -L for adding C library files search paths
  • -D for setting compile time variables

You can use different flags for different targets. Currently the linux, darwin , freebsd, and windows flags are supported.

Each flag must go on its own line (for now)

#flag linux -lsdl2 #flag linux -Ivig #flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 #flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1 #flag linux -DIMGUI_IMPL_API=

In the console build command, you can use:

  • -cc to change the default C backend compiler.
  • -cflags to pass custom flags to the backend C compiler (passed before other C options).
  • -ldflags to pass custom flags to the backend C linker (passed after every other C option).

For example:

v -cc gcc-9 -cflags -fsanitize=thread .

You can define a VFLAGS environment variable in your terminal to store your -cc and -cflags settings, rather than including them in the build command each time.

#pkgconfig

Add #pkgconfig directive is used to tell the compiler which modules should be used for compiling and linking using the pkg-config files provided by the respective dependencies.

As long as backticks can't be used in #flag and spawning processes is not desirable for security and portability reasons, V uses its own pkgconfig library that is compatible with the standard freedesktop one.

If no flags are passed it will add --cflags and --libs to pkgconfig (not to V). In other words, both lines below do the same:

#pkgconfig r_core #pkgconfig --cflags --libs r_core

The .pc files are looked up into a hardcoded list of default pkg-config paths, the user can add extra paths by using the PKG_CONFIG_PATH environment variable. Multiple modules can be passed.

To check the existence of a pkg-config use $pkgconfig('pkg') as a compile time "if" condition to check if a pkg-config exists. If it exists, the branch will be created. Use $else or $else $ifto handle other cases.

$if $pkgconfig('mysqlclient') { #pkgconfig mysqlclient } $else $if $pkgconfig('mariadb') { #pkgconfig mariadb }

C types

Ordinary zero terminated C strings can be converted to V strings with

unsafe { &char(cstring).vstring() }

or if you know their length already with:

unsafe { &char(cstring).vstring_with_len(len) }

The .vstring() and .vstring_with_len() methods do NOT create a copy of the cstring, so you should NOT free it after calling the method .vstring(). If you need to make a copy of the C string (some libc APIs like getenv pretty much require that, since they return pointers to internal libc memory), you can use cstring_to_vstring(cstring).

On Windows, C APIs often return so called wide strings (utf16 encoding). These can be converted to V strings with

string_from_wide(&u16(cwidestring))

V has these types for easier interoperability with C:

  • voidptr for C's void*
  • &byte for C's byte*
  • &char for C's char*
  • &&char for C's char**

To cast a voidptr to a V reference, use:

user := unsafe { &User(user_void_ptr) }

voidptr can also be dereferences into a V struct through casting:

user := unsafe { User(user_void_ptr) }

See Example of a module that calls C code from V for a complete example.

C Declarations

C identifiers are accessed with the C prefix similarly to how module-specific identifiers are accessed. Functions must be redeclared in V before they can be used. Any C types may be used behind the C prefix, but types must be redeclared in V in order to access type members.

To redeclare complex types, such as in the following C code:

struct SomeCStruct { uint8_t implTraits; uint16_t memPoolData; union { struct { void* data; size_t size; }; DataView view; }; };

Members of sub-data-structures may be directly declared in the containing struct as below:

struct C.SomeCStruct { implTraits byte memPoolData u16 // These members are part of sub data structures that can't // currently be represented in V. // Declaring them directly like this is sufficient for access. // union { // struct { data voidptr size usize // } view C.DataView // } }

The existence of the data members is made known to V, and they may be used without re-creating the original structure exactly.

Alternatively, you may embed the sub-data-structures to maintain a parallel code structure.

Export to shared library

By default, all V functions have the following naming scheme in C: [module name]__[fn_name].

For example, fn foo() {} in module bar will result in bar__foo().

To use a custom export name, use the [export] attribute:

[export: 'my_custom_c_name'] fn foo() { }

Translating C to V

V can translate your C code to human-readable V code, and generate V wrappers on top of C libraries.

C2V currently uses Clang's AST to generate V, so to translate a C file to V, you need to have Clang installed on your machine.

Let's create a simple program test.c first:

#include "stdio.h" int main() { for (int i = 0; i < 10; i++) { printf("hello world\n"); } return 0; }

Run v translate test.c, and V will generate test.v:

fn main() { for i := 0; i < 10; i++ { println('hello world') } }

To generate a wrapper on top of a C library use translate wrapper command:

v translate wrapper c_code/libsodium/src/libsodium

This will generate a directory libsodium with a V module.

See libsodium wrapper generated with C2V.

When should you translate C code and when should you simply call C code from V?

If you have well-written, well-tested C code, then of course you can always simply call this C code from V.

Translating it to V gives you several advantages:

  • If you plan to develop that code base, you now have everything in one language, which is much safer and easier to develop in than C.
  • Cross-compilation becomes a lot easier. You don't have to worry about it at all.
  • No more build flags and include files either.

Calling V from C

Since V can compile to C, calling V code from C is very easy, once you know how.

Use v -o file.c your_file.v to generate a C file, corresponding to the V code.

See Call V from C Example for a complete example.